Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dumx.dll 9.18.13.1106]
    Renderer: NVIDIA GeForce GT 430
    Vendor:   NVIDIA
    VRAM:     978 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\EXECUTAVEIS PROJETO FINAL A HORROR GAME\PROJETO FINAL HORROR GAME_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\EXECUTAVEIS PROJETO FINAL A HORROR GAME\PROJETO FINAL HORROR GAME_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\EXECUTAVEIS PROJETO FINAL A HORROR GAME\PROJETO FINAL HORROR GAME_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\EXECUTAVEIS PROJETO FINAL A HORROR GAME\PROJETO FINAL HORROR GAME_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\EXECUTAVEIS PROJETO FINAL A HORROR GAME\PROJETO FINAL HORROR GAME_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\EXECUTAVEIS PROJETO FINAL A HORROR GAME\PROJETO FINAL HORROR GAME_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\EXECUTAVEIS PROJETO FINAL A HORROR GAME\PROJETO FINAL HORROR GAME_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\EXECUTAVEIS PROJETO FINAL A HORROR GAME\PROJETO FINAL HORROR GAME_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\EXECUTAVEIS PROJETO FINAL A HORROR GAME\PROJETO FINAL HORROR GAME_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\EXECUTAVEIS PROJETO FINAL A HORROR GAME\PROJETO FINAL HORROR GAME_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.244 seconds
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

UnloadTime: 4.483282 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 9209.
Total: 3.275034 ms (FindLiveObjects: 0.791469 ms CreateObjectMapping: 0.116684 ms MarkObjects: 0.739799 ms  DeleteObjects: 1.002254 ms)

Platform assembly: E:\EXECUTAVEIS PROJETO FINAL A HORROR GAME\PROJETO FINAL HORROR GAME_Data\Managed\Boo.Lang.dll (this message is harmless)
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Scene::raycastClosestShape: The maximum distance must be greater than zero!
 
(Filename: ..\..\Physics\src\NpScene.cpp Line: 2538)

Scene::raycastClosestShape: The maximum distance must be greater than zero!
 
(Filename: ..\..\Physics\src\NpScene.cpp Line: 2538)

